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AI Insights · Timothy · July 2021

Top 5 Racing Games on Android in Oman: Q2 2021

Discover the performance trends of the top 5 racing games on the Android platform in Oman during Q2 2021, based on data from Sensor Tower.

Top 5 Racing Games on Android in Oman: Q2 2021

During the second quarter of 2021, the top 5 racing games on the Android platform in Oman exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared according to Sensor Tower data.

Bridge Race from Supersonic Studios LTD saw a notable increase in weekly downloads early in the quarter, peaking at around 16K in early May before gradually declining to approximately 8.6K by the end of June. The game's weekly revenue fluctuated, with a high of around $13 in mid-April. Weekly active users reached a high of about 39K in early May, then decreased to approximately 28K by the end of June.

aquapark.io by VOODOO experienced a steady stream of downloads, starting at 2.2K in late March and peaking at around 6.9K in late April. By the end of June, downloads climbed back up to about 5.5K. Active users saw a consistent rise, peaking at around 35K in late April before stabilizing around 30K towards the end of the quarter.

Wheel Scale!, another title from Supersonic Studios LTD, had a slow start with downloads hovering around 1K in late March. The game saw a significant uptick in late April, reaching around 5.8K by the end of May before tapering off to about 2.5K. Active users followed a similar trend, peaking at around 9.3K in late May before declining to approximately 5.5K by the end of June.

Shortcut Run from VOODOO had an initial peak in downloads of around 9.9K in mid-April, followed by a steep decline to just under 1K by mid-June. Active users hit a high of approximately 24.5K in mid-April and gradually decreased to around 6K by the end of June. The game's revenue remained minimal throughout the quarter.

Lastly, Ramp Car Stunts: GT Car Games by Gamez.io started with downloads at around 2.4K in late March, peaking at 5.5K in early April before dropping to just over 200 by the end of June. Active users mirrored this trend, peaking at around 3.9K in early April and then declining to approximately 300 by the end of June. The game saw a modest revenue peak of around $65 in mid-May.

For more detailed insights and data on the performance of these games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021